Leetcode Top Interview โœจ
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  • Leetcode Top Interview ๐ŸŽฏ
  • Guide to Calculating Algorithm Complexity ๐Ÿš€
  • Topic 1 Array - String
    • 88. Merge Sorted Arrays ๐Ÿงฉ
    • 27. Remove Element ๐Ÿงน
    • 26. Remove Duplicates from Sorted Array ๐Ÿšซ
    • 80. Remove Duplicates from Sorted Array II ๐Ÿšซ๐Ÿšซ
    • 169. Majority Element ๐Ÿ‘‘
    • 189. Rotate Array ๐Ÿ”„
    • 121. Best Time to Buy and Sell Stock ๐Ÿ“ˆ
    • 122. Best Time to Buy and Sell Stock II ๐Ÿ“ˆ๐Ÿ’ฐ
    • 55. Jump Game ๐Ÿƒโ€โ™‚๏ธ
    • 45. Jump Game II ๐Ÿƒโ€โ™‚๏ธ
    • 274. H-Index ๐Ÿ“Š
    • 380. Insert Delete GetRandom O(1) ๐ŸŽฒ
    • 238. Product of Array Except Self ๐Ÿ”„
    • 134. Gas Station โ›ฝ
    • 135. Candy ๐Ÿฌ
    • 42. Trapping Rain Water ๐ŸŒง๏ธ
    • 13. Roman to Integer ๐Ÿ”ข
    • 018 Integer to Roman
    • 58. Length of Last Word ๐Ÿ” 
    • 14. Longest Common Prefix ๐ŸŒฑ
    • 151. Reverse Words in a String ๐Ÿ”„
    • 6. Zigzag Conversion ๐Ÿ”€
    • 28. Find the Index of the First Occurrence in a String ๐Ÿ”„
    • 68. Text Justification ๐Ÿ”„
  • Topic 2 Two Pointers
    • 125. Valid Palindrome ๐Ÿšฆ
    • 392. Is Subsequence ๐Ÿ“
    • 167. Two Sum II - Input Array Is Sorted ๐Ÿ”
    • 11. Container With Most Water ๐Ÿž๏ธ
    • 15. 3Sum ๐ŸŒ
  • Topic 3 Sliding Window
    • 209. Minimum Size Subarray Sum ๐ŸŒ
    • 3. Longest Substring Without Repeating Characters ๐ŸŒ
    • 30. Substring with Concatenation of All Words ๐ŸŒ
    • 76. Minimum Window Substring ๐ŸŒ
  • Topic 4 Matrix
    • 36. Valid Sudoku ๐ŸŒ
    • 54. Spiral Matrix ๐ŸŒ
    • 48. Rotate Image ๐Ÿ”„
    • 73. Set Matrix Zeroes
    • 289. Game of Life ๐Ÿ–ผ๏ธ
  • Topic 5 Hashmap
    • 383. Ransom Note ๐Ÿ”
    • 205. Isomorphic Strings ๐Ÿ”
    • 290. Word Pattern ๐Ÿงฉ
    • 242. Valid Anagram ๐ŸŽข
    • 49. Group Anagrams ๐Ÿคนโ€โ™‚๏ธ
    • 1. Two Sum ๐Ÿ”
    • 202. Happy Number ๐Ÿคฉ
    • 219. Contains Duplicate II ๐Ÿ”
    • 128. Longest Consecutive Sequence ๐Ÿ”
  • Topic 6 Intervals
    • 228. Summary Ranges ๐Ÿ“Š
    • 56. Merge Intervals ๐Ÿ”€
    • 57. Insert Interval ๐Ÿ†•
    • 452. Minimum Number of Arrows to Burst Balloons ๐ŸŽˆ
  • Topic 7 Stack
    • 20. Valid Parentheses ๐Ÿ”
    • 71. Simplify Path ๐Ÿ—บ๏ธ
    • 155. Min Stack ๐Ÿ—ƒ๏ธ
    • 150. Evaluate Reverse Polish Notation ๐Ÿง ๐Ÿ’ป
    • 224. Basic Calculator ๐Ÿงฎ
  • Topic 8 Linked List
    • 141. Linked List Cycle ๐Ÿ”
    • 2. Add Two Numbers ๐Ÿ”ข
    • 21. Merge Two Sorted Lists ๐Ÿ”—
    • 138. Copy List with Random Pointer ๐Ÿ”—
    • 92. Reverse Linked List II ๐Ÿ”„
      • Letโ€™s explain step by step ๐Ÿ‡
    • 25. Reverse Nodes in k-Group ๐Ÿ”„
    • 19. Remove Nth Node From End of List ๐Ÿ—‘๏ธ
    • 82. Remove Duplicates from Sorted List II โŒ๐Ÿ”ข
    • 61. Rotate List ๐Ÿ”„
    • 86. Partition List ๐Ÿ”—
    • 146. LRU Cache ๐Ÿ”—
  • Topic 9 Binary Tree General
    • 104. Maximum Depth of Binary Tree ๐Ÿ”—
    • 100. Same Tree ๐Ÿ”—
    • 226. Invert Binary Tree ๐Ÿ”—
    • 101. Symmetric Tree ๐Ÿ”—
    • 105. Construct Binary Tree from Preorder and Inorder Traversal ๐Ÿ”—
    • 106. Construct Binary Tree from Inorder and Postorder Traversal ๐Ÿ”—
    • 117. Populating Next Right Pointers in Each Node II ๐Ÿ”—
    • 114. Flatten Binary Tree to Linked List ๐Ÿ”—
    • 112. Path Sum ๐Ÿ”—
    • 129. Sum Root to Leaf Numbers ๐Ÿ”—
      • What_is_DFS
    • 124. Binary Tree Maximum Path Sum ๐Ÿ”—
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  • Problem Description ๐Ÿ“œ
  • Game Rules ๐Ÿ”
  • Examples ๐ŸŒŸ
  • Constraints โš™๏ธ
  • Follow-up ๐Ÿค”
  • Solution ๐Ÿ’ก
  • Java Solution
  • Explanation of the Solution
  • Time Complexity โณ
  • Space Complexity ๐Ÿ’พ

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  1. Topic 4 Matrix

289. Game of Life ๐Ÿ–ผ๏ธ

Previous73. Set Matrix ZeroesNextTopic 5 Hashmap

Last updated 5 months ago

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Difficulty: Medium - Tags: Array, Matrix, Simulation


Problem Description ๐Ÿ“œ

According to Wikipedia's article: "The Game of Life", also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.

The board is made up of an m x n grid of cells, where each cell has an initial state: live (represented by 1) or dead (represented by 0).

Each cell interacts with its eight neighbors (horizontal, vertical, and diagonal) according to the following rules:


Game Rules ๐Ÿ”

  1. ๐Ÿ’€ Under-population: Any live cell with fewer than two live neighbors dies.

  2. ๐ŸŒฑ Survival: Any live cell with two or three live neighbors lives on to the next generation.

  3. ๐Ÿ”ฅ Over-population: Any live cell with more than three live neighbors dies.

  4. ๐ŸŒณ Reproduction: Any dead cell with exactly three live neighbors becomes a live cell.


Examples ๐ŸŒŸ

๐Ÿ”น Example 1:

Input:

int[][] board = {
    {0, 1, 0},
    {0, 0, 1},
    {1, 1, 1},
    {0, 0, 0}
};

Output:

[[0, 0, 0],
 [1, 0, 1],
 [0, 1, 1],
 [0, 1, 0]]

๐Ÿ”น Example 2:

Input:

int[][] board = {
    {1, 1},
    {1, 0}
};

Output:

[[1, 1],
 [1, 1]]

Constraints โš™๏ธ

  • m == board.length

  • n == board[i].length

  • 1 <= m, n <= 25

  • board[i][j] is 0 or 1.


Follow-up ๐Ÿค”

  1. In-Place Solution: Can you solve the problem in-place? Remember that the board must be updated simultaneously, meaning you can't use updated values to affect other cells in the same iteration.

  2. Infinite Grid: The board is technically infinite. How would you handle cases where live cells reach the border of the array?


Solution ๐Ÿ’ก

To solve this problem in-place:

  • Use intermediate states to represent transitions:

    • 2: Represents a cell that was alive but will become dead.

    • -1: Represents a cell that was dead but will become alive.

  • Traverse the board, calculate the next state of each cell based on its neighbors, and update it using the intermediate states.

  • Finally, convert the intermediate states to their final values.


Java Solution

public class Solution {
    public void gameOfLife(int[][] board) {
        int m = board.length;
        int n = board[0].length;

        // Directions for the 8 neighbors
        int[][] direction = {
            {-1, -1}, {-1, 0}, {-1, 1},
            {0, -1}, {0, 1},
            {1, -1}, {1, 0}, {1, 1}
        };

        // Loop through each cell on the board
        for (int i = 0; i < m; i++) {
            for (int j = 0; j < n; j++) {
                int liveCellNeighbors = 0;

                for (int[] dir : direction) {
                    int r = i + dir[0];
                    int c = j + dir[1];

                    if (r >= 0 && c >= 0 && r < m && c < n && Math.abs(board[r][c]) == 1) {
                        liveCellNeighbors++;
                    }
                }

                // Apply the rules
                if (board[i][j] == 1 && (liveCellNeighbors < 2 || liveCellNeighbors > 3)) {
                    board[i][j] = -1;
                }
                if (board[i][j] == 0 && liveCellNeighbors == 3) {
                    board[i][j] = 2;
                }
            }
        }

        for (int i = 0; i < m; i++) {
            for (int j = 0; j < n; j++) {
                if (board[i][j] == -1) board[i][j] = 0;
                if (board[i][j] == 2) board[i][j] = 1;
            }
        }
    }
}

Explanation of the Solution

  1. Use Intermediate States:

    • Transition states (2 for alive to dead, -1 for dead to alive) help avoid overwriting neighbor data prematurely.

  2. Final Pass:

    • Replace intermediate states with the final state after completing the first pass.


Time Complexity โณ

  • O(m * n): Each cell is visited once to calculate its next state.

Space Complexity ๐Ÿ’พ

  • O(1): The board is updated in-place without additional space.

You can find the full solution .

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